| Creative industry faces same issues |
| Written by Doreen Leong | |||
| Monday, 01 February 2010 11:36 | |||
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As the country moves towards the tail end of the Ninth Malaysia Plan (9MP) and into the next phase, the creative multimedia content industry is starting to gain traction. The government is aware of the importance of developing the industry to help elevate the nation to a high-income society. “The Saladin project had its own budget and encompassed the building up of the creative multimedia industry,” says Kamil Othman, Multimedia Development Corp’s (MDeC) vice-president of creative multimedia strategy and policy. “Our promise to the government was that we were going to map for it the skills available and the skill gaps and to see how a project like Saladin could be broken up into component parts of the digital content supply chain,” he adds. At the time, says Kamil, Saladin was not approved as a production but as a vehicle to do three or four important entry points. He says the first entry point was that it had to be a subject matter that would sell to the world, something which had universal appeal. Kamil says the Saladin project was also about trying to audit the quality and number of Malaysians involved in this industry. It has been a long journey. Some nine long years after it was approved and five years in the making, the US$8 million animated TV series made its debut at MIPCOM 2009. However, it will only be ready for broadcasting next year. Saladin is the result of a co-production venture between MDeC and Qatar-based Al Jazeera Children’s Channel. The production, along with other creations, will address the Islamic market, which consists of almost 1½ billion viewers. In the process of doing Saladin, MDeC had a pleasant surprise when it discovered a lot more talented companies and so started going around the world to create an international network. In addition, the Creative Application and Development Centre (CADC), which later evolved into Malaysian Multimedia Creative Content Centre (MAC3), was launched during the 8MP in 2002. It was the first full-fledged government infrastructure that allowed content creators to use the facilities. The e-content fund was to facilitate the development and growth of Malaysian-made digital content and Malaysian content creation companies. The fund is managed by the Ministry of Science, Technology and Innovation (Mosti). Creative multimedia was identified as a growth sector in April 2006 with the launch of the MSC creative multimedia content initiative that has five focuses — IP creation, digital media zone, IP protection, market access and skills development. He adds that the country has reached a momentum in the creative content industry and should maximise it lest all past efforts be wasted. Kamil believes the 10MP should focus on establishing stronger networks, co-productions and building of infrastructure such as a digital cinema. “The animator companies here are still small. Although they are trying to grow, to do a television of our nature requires a lot of manpower,” he adds. “We have the technical skills to produce international quality productions, but we’re sorely lacking in manpower. We need to have a steady supply of graduates trained in animation and multimedia to support this growth. There are a number of institutions of higher learning that now offer animation courses, but the demand still far outstrips supply,” says Young Jump Animation Sdn Bhd’s project manager Steven Lim. Young Jump is one of the companies undertaking the animation work on Saladin. “We also need to find a way of retaining the talent we have. Many animators who have built up a solid foundation of skills and experience eventually find that they hit a brick wall as far as career advancement goes. They then either leave the country in search of greener pastures or quit the industry altogether. There needs to be some sort of established career path for animators so that we can ensure that our best and brightest talents stay on, and are able to pass their skills down to others. This is important for sustainability,” adds Lim. He believes the government should introduce some kind of programme into the education system, starting from primary school level, to develop creativity and encourage the arts (especially digital media). “At the same time, I certainly hope that the various funds already in place to assist start-ups, develop projects and so on, can be continued. The key here is not to encourage a subsidy mentality but to provide a boost to help companies compete internationally, on their own merits, quicker,” he says. BigBeakPictures’ managing director Azlan Pa’wan agrees that a funding mechanism is of utmost importance and has to take into consideration the pre-seed stage, the seed stage, commercialisation and marketing. “Funding should help develop small and medium but dynamic creative content entrepreneurs who are more eager to prove that Malaysians too can create content for the world,” he says. “For example, some countries would not work with you without a co-production treaty in place. This is where the government has to come in,” he adds. Indeed, the problems plaguing the industry remain more or less the same, but at a different level. Things have already been set in motion and it’s just a matter of making sure they do not lose momentum and go down the drain. The 10MP has to ensure that its incentives and plans for this promising sector are spot on. This article appeared in netv@lue2.0, the technology section of The Edge Malaysia, Issue 787 Dec 28 - Jan 10 2010
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